Immobile- After it has been deployed, the Drop Pod cannot move and no units can embark upon it.Any models embarked must immediately disembark, but must be set up more than 9″ away from enemy models. Set it up anywhere on the battlefield at least 9″ from an enemy model. At the end of any movement phase, the model can perform a Drop Pod assault. Drop Pod Assault- During deployment, you can set up the Drop Pod and any unit(s) embarked in it in orbit.May replace the Storm Bolter with a Deathwind Launcher- 12″, Assault D6, S5, AP0, 1 damage. The basic Drop Pod costs 95 points and takes up a Dedicated Transport slot in the army. In 8th edition, the Drop Pod still has some uses, but a large points increase and a change to its rules means that you will probably not see as many of them on the tabletop as you once did, if you in fact see any in an opposing army. It was a tough transport vehicle that could ferry your troops into the heart of battle in relative safety, and with Objective Secured it could sit on objectives for most of the game. The Drop Pod was the king of transports in 7th edition 40k (at least until the release of the Gladius Strike Force). How does it compare now with the changes in 8th edition 40k? For more reviews, analyses and battle reports, check out the Tactics Corner. Hi everyone, Michael here with a review of the go to unit for transport in 7th edition the Drop Pod.
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